Tower Factory
Tower Factory is a resource management and tower defense game. The action never stops while you play, so Gius emphasized that the music needed to be continuous, like a constantly turning gear, and should have a mechanical feel. As a result, the music adopts a post-minimalist style with steady, interwoven rhythms that evolve and change progressively.
The game features music for the menu and two tracks per biome: one for day and one for night. During the day, monster waves are less aggressive, while at night, the difficulty level increases, and this change is reflected in the music.
Daylight (biome 1):
Tower Factory features a low-poly aesthetic and a somewhat cartoony mood. While the night can feel threatening, it always retains a playful touch. The game includes music for the menu and two tracks per biome: one for day and one for night. During the day, monster waves are less aggressive, while at night, the difficulty level increases, and this change is reflected in the music.
Night (biome 1):